Antonio “Creo” Daniele

Antonio “Creo” Daniele


Antonio “Creo” Daniele is an Italian visual and media artist living and working in London, UK. He is currently a PhD student in Media and Art Technology at Queen Mary University of London investigating human and artificial expressivity through drawings and artificial intelligence. He holds a MA with merit in Computational Arts from Goldsmiths, University of London where he graduated in 2015 with a thesis project “This Is Not Private”. The work has been defined by Antonio as an interactive empathic portrait which uses cutting edge technology such as face tracking and affective computing, to explore the phenomenon of empathy as a meta-language. The installation was featured on WIRED US, WIRED Japan, The Creators Project Italy and Prosthetic Knowledge among the others. This work has been selected for the XXI Triennale di Milano and for the CHI2016 Art Exhibition. Antonio experience cuts across art and commercial. He has been working in the digital industry between Italy and UK as director and motion graphic designer, for well known brands such as Nike, Samsung, Nokia among others. On the other hand, his personal works have been shown at film and art festivals around Europe and the USA. His focus as an artist is on the human creative process, in particular the expressive potential. He is interested in the modes of existence of the “creative self” in relation to the “other” and to the collective. Antonio sees art and technology as powerful instruments to understand the world as well as tools to explore mechanisms of human nature such as creative process, emotions, consciousness,instinct and intuition.



"Grammar#1 "

Description of the work

This work is the first part of a larger study that combines art and science to investigate the relation between human expressivity and artificial expressivity. Grammar#1 uses automatic drawings and artificial intelligence to explore the drawing as a symbolic language. With the advancement in the AI field, the limits between human and artificial abilities is blurring. Most likely, in the near future, we will need to learn how to discriminate between human and artificially generated outputs. This scenario raises new questions about the human nature and the role of the arts in our current society. For instance, if on one hand the traditional automatic techniques are used to “free” the artist’s expressivity, on the other hand, technical automations may produce the opposite effect of reducing expressivity to a mechanical action. Grammar#1 is an interactive installation that uses methods from scientific research such as data collection and experimental setting as aesthetic language. The viewers are engaged in a Turing test game in which they are prompt to answer the question: “what is human?”. Their decision will create a visual dialogue between the human and the machine, informing at the same time both the scientific research and the artistic enquiry.

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